![]() A few of the classes have specialized grenades the air strike smoke markers were especially fun. Old friends like the Hyperblaster and Railgun make a return, along with the typical assortment of pistols, SMGs and explosives. The weapon assortment is also divided up according to class, but there are some familiar Quake series guns to keep with continuity. I liked how the engineers weren’t the only class that could erect turrets the support class can also build some heavy artillery, but they can only be fired remotely when the target has been “painted” by the player. The other classes include engineer, spy/sniper, support, and infantry. To make up for it, the tech can also replenish ammo and turn dead GDF soldiers into spawn points. For example, the GDF Medic restores health instantly, but the Strogg Technician takes a while to revive a fallen comrade. Each class serves a distinct purpose, and while there are corresponding roles on each team, some of them differ in key aspects. The maps are huge, and have three or more objectives apiece, which range from hacking turrets to storming strongholds. This may sound a lot like any team multiplayer game, but think of it as Team Fortress on a grand scale. You either defend your turf or take the offense against the other team, depending on the situation. You and your team are deployed in your starting territory, and then move to complete various objectives located around the map. You choose one of the two teams (Earth Global Defense Forces or Strogg, instead of Axis and Allies) and then play as one of the five classes. If you played the Wolfenstein version, Quake Wars will be very familiar. Quake Wars is intended to be played with other people. ![]() The story serves only to set up the game, and the only solo experience you’ll get is playing the computer. ![]() The invasion sounds like a cool opportunity to fill in some background, but alas, Quake Wars is strictly multiplayer. Matthew Cain from Quake 4, or even the nameless marine from Quake 2. In other words, this is a prequel-you aren’t continuing the story of Corp. The game takes place during the Strogg invasion of Earth, as indicated by the opening cutscene. Let me get this out of the way first: if you’re expecting a lengthy, story-laden solo game, prepare to be disappointed. Now they’ve given the Quake universe the team multiplayer treatment with Enemy Territory: Quake Wars-this means humans, Strogg, and some serious tactical combat. Splash Damage released Wolfenstein: Enemy Territory a few years back as an expansion pack for Return to Castle Wolfenstein. Because they are currently occupied with making Rage, Id relegated development of the latest Quake title to Splash Damage, a partner they’ve worked with before. Even though they are working on a new game with a new engine, Id software won’t let the Quake series die.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |